The Umber Hulk has an at-will close blast 5 Confusing Gaze that dazes opponents. Overview.

If the creature looks at the umber hulk in the meantime, it must immediately make the save. Anyway, umber hulks just aren't that good. The following new SLASH'EM monsters have gaze attacks: Glowing eye (same as Archon) Bloodshot eye (same as Baalzebub) Blinking eye (blinking gaze that teleports you) Catoblepas (fatal gaze) Planetar (same as Archon) Solar (same as Archon) Water hulk (same as umber hulk) Chasme (sleep-inducing gaze … Fortunately for its prey, an umber hulk usually hunts alone. Confusing Gaze. Their chassis is decent, but aberration HD are very poor, they're slow, and they probably can't use weapons either. Then an Umber Hulk charged in from his hiding spot, and the fight was on. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. Umber Hulk. In group hunting, umber hulks are clever strategists with their gaze, attempting to force confused opponents into one-on-one melees rather than coordinate a defense. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. Images (1) Forum (0) News; Related Pages Game appearances Characters Locations Concepts Objects; No recent wiki edits to this page. Vex, averting her eyes, shoots two arrows, both finding their target. You should have just lightning bolted it in the face. Confusing Gaze: Umber Hulk Racial Power You zap a creature within your eye's power with an energy that makes them recoil from you. The Umber Hulks I am thinking of is named Udalaag. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. For other denizens of the Underdark, grisly tales of vanished explorers and wanton destruction speak of an unknown foe. With a high Con, it has a reasonable chance to pass the saves, as well. What abilities and powers would it have? Languages Umber Hulk. Confusing Gaze. That’s the last thing I remember." On a 5 or 6, the creature takes no action but uses all of its movement to move in a random direction. There are a select few creatures my party fears. You are proficient in the Survival skill. Confusing Gaze. An Umber Hulk stands roughly 8 feet tall and measures nearly 5 feet across, weighing about 800 pounds. Forget the confusing gaze, what's really puzzling about the above image is the 8 RHD creature with average intelligence chosing to become a wizard. For some added lethality, add in some Drow Spiderguards to the encounter. It's a big ape-like beetle that lives underground and confuses enemies with its gaze when he cannor deal with them with his powerful mandibles or fists. Umber hulk is an iconic D&D monster, appearing in all its editions. My main problem is the very hit-or-miss confusing gaze. A check is made at the start of each creature's turn, and it can choose to avert it's eyes or try to make the save, and this check is made again at the start of the creature's next turn. An umber hulk can deliver blows powerful enough to crush almost any enemy. A single umber hulk uses its gaze to turn allies into enemies and isolate individual prey. MM 292: "Confusing Gaze. The cleric and paladin were unconscious within the first round and were one bad roll away from 3 failed death saves each. Summary. There is something called Line of Sight, which works well for line, cone and other missile type attacks. An umber hulk’s gaze causes confusion among its enemies, making them wander in a daze or, in the case of shadow hulks, attack their friends." Confusing Gaze. The save DC is Charisma-based. Thanks for the A2A! Perseverance. Tiberius then creates a pillar of stone beneath him, giving him a view of the battlefield. Tiberius dispels the magic on Grog and his confusion begins to dissipate. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. Confusing Gaze. The umber hulk makes three attacks: two with its claws and one with its mandibles. An umber hulk can burrow through solid rock at a speed of 5 feet. "The wall caved in. Grog feels the influence of the umber hulk's Confusing Gaze, and he swings with his axe and misses Tiberius's head by inches. VODYANOI Umber Hulk. When a umber hulk knows prey (or adventurers) are coming, it will follow a previously-dug out tunnel to a better ambush point (one best suited to use its confusing gaze), then attempt to either cause a cave-in or ambush prey. You can speak Umber Hulk. Killed 0

Deep gouges and scratches into solid stone that even picks can't nick, cave-in survivors not remembering anything during the cave-in, and many other small details can aid in identifying umber hulks as being responsible. Well, blocking vision would help with the confusing gaze, to be sure, but an umber hulk has termorsense, so I qua DM would rule that it would not suffer the penalties of being blinded the way the party would. Umber hulk (confusing gaze) Medusa (petrifying gaze) Baalzebub (stunning gaze) SLASH'EM. Encounter Psychic, Gaze: Minor Action: Close Burst 5 Target: One creature within range Attack: Constitution + 2 Vs. Will, or Wisdom + 2 vs. Will. The following new SLASH'EM monsters have gaze attacks: Glowing eye (same as Archon) Bloodshot eye (same as Baalzebub) Blinking eye (blinking gaze that teleports you) Catoblepas (fatal gaze) Planetar (same as Archon) Solar (same as Archon) Water hulk (same as umber hulk) Chasme (sleep-inducing gaze… Those lucky enough to survive an umber hulk attack often remember precious little of the incident, thanks to the umber hulk’s mind-scrambling gaze. It does not leave a usable tunnel unless it chooses to. The umber hulk's confusing gaze states: On a failed save, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. Languages. I think there is a one in Beyond the Veil by Atlas Games which I do not have. Umber Hulks speak Undercommon. Wandering Predator. The adventure said to remove the confusing feature and to add more damage but I figured, 'hey, they need to fight the umber at it's purist.' Many deep caverns in the Underdark are linked together by umber hulk tunnels. You can see example of this in the DMG. More like "What is this thing? For reference: Confusing Gaze. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. In addition, its mandibles are strong … p. 292). When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw... On a failed saving throw, the creature ... rolls a d8 to determine what it does during that turn. Those who have fought and killed umber hulks recognize the signs. I am picturing a territorial Umber Hulk with a favorite hunting spot. What would a a Half-Dragon Umber Hulk look like? 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