In addition, SR takes the stance that low-level spells should not become completely inffective once characters reach higher levels, and adds scaling features to many spells. This component updates the avatars of the celestials summoned by HLAs to take advantage of 1PP Attachable Wings as seen here, and adjusts their weapons: Mirror Image Fix (may be used with or without the main component) Others have unique effects not shared by any other spells. Here is an example for Oracle. Hosted the mod for several months. Platforms: Windows, Mac OS X, Linux. A special thanks goes out to Taimon for providing some wonderful .exe patches, fixing things long thought unfixable. To disable a certain spell, open the file spell_rev/setup-spell_rev.tp2 with a text editor, search for the spell in question, and comment out it and its related files /* like so */. To install, double-click setup-spell_rev.exe and follow the instructions on screen. Alternatively the files can be extracted from the archive using WinRAR. BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. Compatibility: This component is intended and calibrated for those who have Item Revisions, Spell Revisions, and/or Sword Coast Stratagems (SCS) installed. Spell Revisions may have some compatibility issues with Divine Remix, so it is not recommended to use them together at this time. immune).-Use Caster Level On Mirror Image [C] When trying to dispel Mirror Image, the chance of dispel is modified by the caster's level. But i'm not sure if that would make sense as you change items and spells, too (or make new ones). I found SCS is really the only gameplay, spell+item mod worth installing. Spell Revisions is somewhat incompatible with gMinion as that mod is based upon vanilla's creatures, while SR's ones are heavily changed. A mod for BG:EE, BG2:EE, EET (Enhanced Edition Trilogy) and IWD:EE that allows spellcasters to build their own golems. An overview of the spell changes can be found here. Spell Revisions will overwrite changes made by these mods (although new spells introduced by them probably won't be affected). Thanks to those who have contributed, each in his/her own way, like Galactygon (who made possible to apply a few tweaks), and Yarpen and Scorpio (for working on BAMs), but also many others. In general, Spell Revisions should be installed after the BG2 Fixpack and before AI enhancing mods. You'll learn more about your NPCs as they banter with you in the NPC Project. Spell Revisions is packaged and installed with WeiDU. Thanks to those so brave to translate the whole mod: Fess, Silent, Commander L for the russian translation; Ancalagon el negro for the spanish one; and Lefreut (of the d'Oghmatiques) for the french one. Read the readme carefully before installing. Install it before all mods that change spells unless you want their versions. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal which strives to bring the Rogues (Bards and Thieves) of BG2 closer to their Pen and Paper AD&D counterparts. If properly extracted, you should have a "spell_rev" folder and setup-spell_rev.exe in your BG2/Tutu folder. The Redemption mod is an addition to the Ascension mod. And last but not least, thanks to Marv for creating ADPack from which all my work started... Tools Used in Creation Among other things, the mod makes druid and cleric spell selections more distinct, with druids focusing on animal and elemental spheres for a repertoire of spells oriented toward the offensive. Without a doubt the most comprehensive mod when it comes to post-release QA and visuals, 1pp has been a growing work of love for close to 8 years with the aim of providing a refined, polished experience with attention to detail that many felt was lacking in some aspects of Baldur's Gate II compared to its predecessor. Any changes made by other mods to BioWare's kits will remain intact, and kits from other WeiDU mods can be installed and be selectable at character creation. IDK about IR and SR. Descriptions are constructed in the following manner: Universal School of Magic Remove Disabled Spells from Spell Selection Screens (requires the main component be installed) This component requires that the main component be installed. Arcane spell schools have also been flushed out, with the belief that each spell level should contain at least one spell from each school. Now, Magic Missile won't be the only first-level arcane spell you'll want to memorize! This component updates the avatars of the celestials summoned by HLAs to take advantage of 1PP Attachable Wings and adjusts the weapons they use. Importing BG1 into the BG2 engine also awards experience for all kinds of tasks like opening locks, disarming traps, and learning new spells. If you're unsure, running tolower and choosing both options is the safe bet. Universal spells include Find Familiar, all contingency spells, all sequencer and trigger spells, and Wish spells. If you have any questions or require assistance with any of the above, feel free to drop me a line in the forum. SCS already gives specific spell and item revisions, which are mostly nerfs. Descriptions for all spells have been updated. You shouldn't need to start a new game to take advantage of this mod, but doing so will ensure that divine spellbooks of party members are properly updated. Mac OS X Item Revisions Item Revisions aims to fix/tweak/enhance all items in Baldur's Gate II. I've played BG2 + ToB many many times in the past and used to play with a lot of mods for added challenge. Currently, installing SR after Divine Remix will result in divine spells no longer following the sphere system while installing Divine Remix after SR will result in the replacement of some of SR's spell descriptions and the disappearance of some of SR's new and moved spells. This originally started as a project to make the spell system more balanced by improving weaker spells and nerfing overpowered ones, but has evolved to also include changes to spells designed to make them more fun and interesting and fixes for spell-related bugs found in the original game. Small problems may arise if you've installed other spell-modifying mods before SR. SR also improves the descriptions of many spells to be more accurate, more consistent, and, occasionally, less boring. If properly extracted, you should have a "spell_rev" folder, setup-spell_rev, and setup-spell_rev.command in your BG2/Tutu folder. You also MUST have a completely clean (no fixes, mods, tweaks of any … Spell Revisions last time I used it nerfed the common powerful spells pretty heavily while buffing the useless or almost useless spells. Spell Revisions is packaged and installed with WeiDU and is distributed as a self-extracting archive. Updated Russian translation. Removed ALL components except for clerics and wizards - find the other tweaks and kits in Might & Guile; Version 3.3 - … 4. Updated to WeiDU 224. v3.22 – October 30, 2010. Languages: English However, the items added to the creatures are either vanilla items, or vanilla items modified by those mods so it will still work in a vanilla install. Some of its modules are dependent on yet other mods and might break the game if those are not installed beforehand. Windows Then run wine BGMain.exe and start playing. If properly extracted, you should have an item_rev folder, setup-item_rev, and setup-item_rev.command in your BG2 folder. Spell Revisions is kinda like those components that modify spells in other mods but it goes far beyond that. This component fixes the chance to dispel magic to match the spell's description (so there is at least a marginal chance of dispelling effects of a higher-level mage) and corrects conceptual problems caused by the automatic dispelling of all magically created items. It is highly modular and contains content, gameplay and visual changes. Run WeInstall spell_rev in your game folder to install the mod. Here you will find third-party created content for Baldur’s Gate: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear and Baldur’s Gate II: Enhanced Edition. This .exe patch fixes the chance to dispel magic to match the spell's description (so there is at least a marginal chance of dispelling effects of a higher-level mage) and corrects conceptual problems caused by the automatic dispelling of all magically created items. For reference: Cleric's Cure Light Wounds heals for 1d8+1/level and druid's get a slow, but more powerful, healing spell. More info about its outrageous old behaviour can be found here. Spell Revisions aims to fix/tweak/enhance arcane and divine spells in Baldur's Gate II. Ascension 3. See the Solaufein installation instructions for details (and Mac installation instructions). (changes since last version are at the end of the README) The Mod "Maybe we can get Westley to put some warning signs for the faint of heart on his posts when he is advertising mods this extreme? Divine Remix: This mod adds a slew of new cleric kits and adds some fixes for druids and rangers also. To install, simply extract the contents of the mod into your BG2 /Tutu folder. You can choose spells that should be left unmodified before starting the installation process. They all aim to make the game more challenging and rewarding by increasing the difficulty (and thus the thought required) of encounters. Spell Revisions is packaged and installed with WeiDU. Spell Revisions should also work fine with most other WeiDU and non-WeiDU mods (it has been tested with most of them). works with (and definitley works without) The Darkest Day - ToB Compat Version. Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more! Spell Revisions Spell Revisions aims to fix, tweak, and enhance arcane and divine spells in Baldur's Gate II, Tutu, and Baldur's Gate Trilogy. It was a pretty rude awakening when ALL undead gain immunity to ADHW. A mod for the Baldur's Gate 2 engine (BG2, Tutu, BGT, BGEE, BG2EE, EET) Sphira, rounding out major flirt banter ideas Spell Revisions last time I used it nerfed the common powerful spells pretty heavily while buffing the useless or almost useless spells. This Mod adds many of the Arcane spells (127 of them) and Divine spells (93 of them) found in Baldur's Gate II to Dragon Age. It would lead to bugs, pain and suffering. Install TDD-ToB first if you want to use it. This .exe patch allows certain spells that should no longer be available to be removed from the character generation and sorcerer level-up screens. In so far, Rogue Rebalancing can restore proper dual … The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal which strives to bring the Rogues (Bards and Thieves) of BG2 closer to their Pen and Paper AD&D counterparts. Because of that, you will often find it bundled with other mods, such as SCS or RR. IESDP maintained by igi. To help achieve this goal, portions of the old spell system that were consistently underpowered, like healing spells and summons, have been vastly improved so that they are competitive options. Page 1 of 2 - BG2: SoA NPC Revision - posted in Miscellaneous Released Mods: NPC REVISION MOD for BG2: SoAVersion: 0.1 first alpha pre-releaseAuthor: Yarpen, Mike1072 (a lot of coding help)ATTENTION: This project isn't connected with Demivrgvs's and Mike1072 great mod Item Revision Mod or Demivrqv's alone project Spell Revision (or even Kit Revision). DavidW himself has been kindly enough to take into account some of the new summons (e.g. Mod Components. Spell Revisions In addition, SR takes the stance that low-level spells should not become completely inffective once characters reach higher levels, so it adds scaling features to many spells. Spell Revisions places a high priority on making all of the existing spells viable choices, while keeping an eye on balance issues. The Redemption mod changes the ending of the SoA - ToB once more, since it gives you the possibility to redeem your archnemesis - Jon Irenicus, a fallen elven mage who once was one of the most talented and respected individuals among his people. Please run setup-spell_rev.exe in your BG2/Tutu folder to reinstall, uninstall, or otherwise change components. It patches all joinable NPC spellcasters in the game, updating their spellbooks by removing spells that should no longer be available to them and adding new ones they should have. The Spell-50 mod works with (or without) all other WeiDU mods. There are lots of optional mods, of course. -- Mike Hall The Spell-50 mod extends a number of priest, druid and mage spell effects to level fifty. Now, while in PnP these requirements are meant to make the kits harder to obtain, in BG2 it will likely simply mean higher rolls on average in certain stats. Originally a Weimer mod for BG2 + ToB, this is a technical adaptation for EE games. A Gibberlings Three Mod Spell Revisions aims to fix, tweak, and enhance arcane and divine spells in Baldur's Gate II, Tutu, and Baldur's Gate Trilogy. Spells and items that are only available in Icewind Dale and have little or no relevance in the adventure have been replaced by similar Baldur's Gate spells or items. This mod allows the player to become a Shadow Adept, a mage which is unable to use regular arcane magic, but uses Shadow Weave magic instead, having a selection of roughly a dozen spells for each spell level. Some spells are imitations of those of the Weave, with similar but often more powerful effects. So there is no point whatsoever to try and install Spell Revisions, Item Revisions, SCS, Item Randomizer or any other mods that are great by themselves. Overview of Arcane Spell Changes It has not been extensively tested solely with BG2: Shadows of Amn, but there are no problems anticipated if the expansion is not installed. Does anyone know of such a link? Compatibility: This component is intended and calibrated for those who have Item Revisions, Spell Revisions, and/or Sword Coast Stratagems (SCS) installed. Also included in this are some minor fixes, new animations from Icewind Dale for some illusion spells, items used by the improved creatures summoned by various spells, and innate abilities for many summoned creatures. Feel free to look around! Spell Revisions Mod (v3) [link] - fully compatible if installed before Rogue Rebalancing; Check The Bodies ( v1.12a) [link] - fully compatible if installed before Rogue Rebalancing; Galactygon's SpellPack (B5) [link] - The SpellPack component which alters the Abi-Dalzim's Horrid Wilting spell makes the enemy spellcasters harm themselves and their allies when they use it. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. Spells that belong to the universal school can be learned and cast by every specialist mage (in the case of arcane spells), and cannot be blocked by the Spell Immunity spell. This mod is essential for re-balancing Trilogy to have a reasonable XP curve. This component should be installed after any mod NPCs are installed. The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal which strives to bring the Rogues (Bards and Thieves) of BG2 closer to their Pen and Paper AD&D counterparts. Hickory: The widescreen mod needs to be installed last, or these kind of things can happen. This mod changes the party’s vanilla NPCs' portraits to “drow variants” after Adalon casts her Polymorph spell over the party. Currently, only an English version of the mod is available. ©2004 - present, The Gibberlings Three. On the Gibberlings 3 website for this wonderful mod, the readme links to the spell descriptions of each individual spell. To install, simply extract the contents of the mod into your BG2 folder. Baldur's Gate NPC Project: One of the best additions to BG2 was the party banter between your entourage. Currently, Arcane spells are added to Mages and Bards while Divine spells are added to Spirit Healers, Shapeshifters, Templars, and Rangers. Portrait changes will last until she changes you back, or you kill her instead; the quest for her eggs is otherwise untouched. Also with proper protections (like Free Action with Web and Protection from Fire with Fireball) you don't need to really worry about hitting your tanks. Spell Revisions is kinda like those components that modify spells in other mods but it goes far beyond that. To install, simply extract the contents of the mod into your BG2/Tutu folder. After playing long enough, you get good at estimating the area of effect anyway. Sign me up! It already comes with the bug fixes that used to be provided by the various Fixpacks, the BG2-engine-features-for-BG1 that were provided by EasyTutu and BGT, the screen resolution support that was provided by the Widescreen Mod, etc. I would like to have all this info on a single text document much like the other mod readmes have. To install, simply double-click the archive and follow the instructions on screen. Ascension is a mod created byDavid Gaider, a design director for Baldur's Gate II: Throne of Bhaal. Once the Mod Kit Remover has been installed, BioWare's kits will remain selectable and the mod kits will remain installed for use by NPCs and previously created PCs. Some mods are incompatible for conceptual reasons. Spell Revisions is �2008-2009 Marco Montagnoli. The Spell-50 mod (probably!) On the web: Home page and discussion forum, Version 3.1 - Check for the most recent version It was a pretty rude awakening when ALL undead gain immunity to … Things like Carsomyr no longer dispelling on hit, MMMeteors no longer act as a +5 weapon, Skull Trap damage is capped etc. ... [Spell Revisions… Mod name "NPC REVISION… These are taken from the vanilla game's spells, so if you have Spell Revisions installed or any similar spell mod, said changes will be accounted for. It takes the vampire handling after Hexxat's addition to the game into account. Welcome to the documentation for Spell Revisions, an Infinity Engine mod created by Demivrgvs. Demivrgvs created this mod. Now you can. Most of you won't have any problems installing it, but if it gives you an error message, don't install it, it's not really a big deal - you just won't have the two mentioned features. klatu Tweaks and Fixes is a mod collection of tweaks for Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. Many thanks also to the creators of the Infinity Engine Structure Description Project, which clarified what the hell was going on several dozen times; and to Jon Hauglid, for Near Infinity. How to Prevent Certain Spells from Being Installed I love both of those mods and generally install them every time I'm playing BG2. This is the main component, containing all divine and arcane spell changes. Updated French, Italian and Russian translations. Resolved a compatibility issue between the "Spell Revisions" mod and Revised Fiend Summoning. Some of the items provide spell-like abilities. Resized portraits for original games to their right sizes (medium = 110 x 170 - small = 30 x 60). Spell Revisions This mod alters a huge number of the spells in the game, as well as introducing several ported over from PnP, to make the battery of "useful" spells much broader. Spell Shield grants the caster one level worth of immunity to all spells and abilities of the Magic attack type. My absolute favorite thing it does is give druids different healing spells than clerics. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lower cased file names. If properly extracted, you should have a "spell_rev" folder, setup-spell_rev, and setup-spell_rev.command in your BG2 /Tutu folder. As with the other .exe patches, this will probably only work if you are using the ToB v26498 patch for PCs. BG2 Macintosh Mods BG2 Non-English Mods BG2 NPC Mods BG2 NPC-Related Mods BG2 Quest-Related Mods BG2 Rules and Tweaks BG2 Script-Related Mods BG2 Spell-Related Mods BG2 Stores and Items BG2 Tactical Challenges. Created due to personal dissatisfaction with the version of the game that was shipped. User Vermy81 recommends this install: "My personal favorite is the widescreen mod which will bring BG1,BG2, Planescape and the Icewind dales up to widescreen resolutions so I can play BG2 on my 1080p widescreen display and not have it stretched out all kinds of ways." Item revisions / Spell revisions from G3 - posted in Classic Adventures: Though i'm not really fully aware of what they are changing (and not being able to understand their true impact in the game) i enjoyed the changes made by them in a recent bg2 game quite a lot. I'd prefer that this be included in the main component, but being that it is an .exe patch, it may give problems due to different localizations, patches, nocd cracks, etc. Without this component, NPCs gain access to their new spells only upon their first level-up after joining the party, and the only in-game way to remove the spells they should no longer have is to CLUA in the item "ADSCROLL" and use it on the character. Spell-50 Mod: 351kb Spell Revisions aims to fix, tweak, and enhance arcane and divine spells in Baldur's Gate II, Tutu, and Baldur's Gate Trilogy. Anyway, if you think that your favorite spell has become complete rubbish, don't worry! Firstly, many thanks to Gibberlings Three, and especially Cam, for hosting! Importing BG1 into the BG2 engine also awards experience for all kinds of tasks like opening locks, disarming traps, and learning new spells. Update Spellbooks of Joinable NPCs (requires the main component be installed) You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. Enhanced Editions: This spell enables the caster to create a magical cudgel that has a +1 bonus to its attack roll and inflicts 2d4 points of damage on opponents. This small tweak changes kit requirements, the half-orc race, spell progressions and Charisma modifiers to what they should be, as described in the PnP source books they were taken from. Author: Demivrgvs Among other things, the mod makes druid and cleric spell selections more distinct, with druids focusing on animal and elemental spheres for a repertoire of spells oriented toward the offensive. Overview of Divine Spell Changes Item Revisions is packaged and installed with WeiDU. Sidhe, for making the changes to the portraits (Neh'taniel, Viduan, Relic). Deva and Planetar Avatars (may be used with or without the main component) Fixed bugs with wizard spell changes; Version 4.0 - September 12, 2015. I'm certain some poor gamers fainted on their keyboards." Sure, sometimes they'd stop you to talk about dreams of adventure or woes of their past just moments after you'd killed a dragon but these tidbits of dialogue really added depth to the BG characters. More information on this component can be found in the section below this one, while complete spell descriptions can be found here. , all sequencer and trigger spells, all sequencer and bg2 mod spell revisions spells, and spell Revisions time... ( it has been tested and should be installed separately and are completely independent of each individual.! Of a game, this will probably only work if you 've already ran it once the! Single text document much like the other mod readmes have effect anyway of. 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